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MacWorld 1998 January
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Macworld (1998-01).dmg
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Games World
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Game Utilities
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TexRay Workbench 1.0
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Templates
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README
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M∞ Template N&NW and M∞ Template N&NW.p
This is a Bryce 2 Template Scene file (and its corresponding rendered pict)
that you can use as a starting point for creating new textures. This template
has two lights, one angled from the North and one from the North West. This
creates a nice two-shadowed effect. This is the template used to create all
of the example textures in the TexRay Workbench, excluding the Wall Metal Inset
texture.
M∞ Template N&NW Adjustment
This is a pict that is used to remove the slight unwanted lighting changes due to the light
inverse square law. You use this pict by pulling it into Photoshop and converting it to
Lab mode and selecting the Lightness channel. You then pull in the texture you want to
adjust, convert that texture to Lab mode and select its Lightness channel, and then
select the Apply Image... entry from the Image menu. In that menu select the
Adjustment pict as the one to apply and set the mode to Add and then press Ok.
M∞ Template N&W and M∞ Template N&W.p
This is a new template that can be used to create good specular highlight effects in a
texture. It differs from the N&NW template in that it has two lights, one angled from the
North and one from the West. Also, these two lights have their diffuse component set to
0 so that the light they produce is sharply defined. The lights also are set at the same
level. I am not yet convinced that this is the best template to use for creating both
specular highlight effects and good shadow effects. Nonetheless it is the template that
has been used to create the Wall Metal Inset texture and seems to work pretty well for
textures of that sort.
M∞ Template N&W Adjustment
This is the corresponding adjustment pict for the N&W template.
Tim Thomas
thomas@urbana.css.mot.com